A structured UX analysis of League of Legends using the Seven Usability Pillars and Engage-ability framework (Motivation, Emotion, Game Flow), with clear good/bad examples and friction points.
A brave little dog has escaped from the shelter and must now outsmart the relentless guard while trying to rescue his captured friends. Bark your way to freedom—before it’s too late!
A quarantined-city FPS/TPS: scavenge gear, solve timing-based locks, and manage every bullet as zombies and soldiers close in. Can you reach the extraction chopper before they do?